JOIN MY FREE ART WORKSHOP!

Shapes Within Shapes: Turn Abstract Forms into Original Designs

Hi! I'm Nicolas, a full-time visual development and concept artist. 

I want to invite you to my free workshop, where we'll go through the first steps of creating a original designs through shapes! Join me on:

🗓️ Thursday, July 23rd
🕰️ 3 PM EDT/ 9 PM CEST 

✨ Don't miss the session because I've got a special surprise for you! 

(If you can't attend on this date, you can still register, and I will send you an email with the replay of the session)

In THIS WORKSHOP, You'll Learn HOW TO:

1. Find Unexpected Shapes in Everyday References

Learn how to train your eye to spot interesting, efficient shapes in places you might normally overlook, from crumpled paper and abstract patterns to photographs and digital marks.


2. Turn an Abstract Shape into a Clear Design

Use one selected shape as the starting point for a house, tree, rock, or another subject by defining its main structure, angle, volume, and overall silhouette.


3. Stylize the Design with Big, Medium and Small

Push the proportions, negative spaces, details, and textures to create a stronger and more personal result, while using the Big, Medium, Small principle to avoid repetition and keep the design visually balanced.

YOU SHOULD ATTEND IF:

You're interested in creating Cinematic
Visual Worlds

Building Stronger
Shape Language is something you strive for

You want to develop a Repeatable Design Process

RESERVE MY SEAT

SAVE THE DATE!

🗓️ Thursday, July 23rd
🕰️ 3 PM EDT/ 9 PM CEST

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HI, I'M NICOLAS WEIS

I’m a visual development artist and concept artist with over 17 years of experience creating images for the entertainment industry. Over the years, I’ve contributed to projects and collaborations connected to studios such as DreamWorks, Netflix, Paramount, Sony, Skydance, Sega and Warner, developing work that brings together shape, atmosphere, storytelling, and design clarity.  

After spending more than a decade working in American animation studios in Los Angeles, I returned to France and continued building worlds through drawing, design, and visual exploration. My background includes feature animation, development work, and concept-driven worldbuilding, with credits and project associations that include titles such as How to Train Your Dragon, The Croods, Astroboy, and Sonic Boom.  

RESERVE MY SEAT